Posts Tagged ‘Android’
Mobile frameworks – Comparing the big guns: Ionic, Electron, React Native, Flutter and .NET MAUI
If you need to build a binary app (rather than a web app) that will run on multiple platforms (e.g. iOS, Android, macOS, Windows).
Read MoreMAUI – Do you build cross-platform mobile apps with .NET MAUI ? (for iOS and Android)
If you’re building installable binary apps (as opposed to web apps), it makes sense to use a cross-platform framework so that you don’t need to maintain multiple code bases.
Read MoreBuild Multi-Platform Applications for Mobile, Desktop and Web in .NET with the Uno Platform with Nick Randolph
The ability to deploy the same UI codebase across all platforms is a great productivity booster. But the application lifecycle starts much earlier – at design time. Uno Platform provides a Figma plugin, which eliminates the timely designer-developer handoff. In addition, the platform now provides a set of non-UI extensions to help jump-start your apps. Lastly, the VS Code extensions allows C# and XAML to use VS Code with IntelliSense-like experience, C# and XAML Hot Reload, and more.
Read MoreGetting Started Developing Apps for Windows Phone 8 and More with Nick Randolph
Want to develop your apps for mobile devices? You’ll need to install the right tools to get the job done. Visual Studio 2012 offers a powerful development environment to build great apps quickly. There are valuable 3rd party tools that you will need too. Once you have the tools and you’re sold on the opportunity…What’s…
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