Posts Tagged ‘Design’
Do you know how to optimize database costs by query | Adam Cogan | SSW Rules
Ever wonder why a meeting was moved or cancelled? Adam Cogan explains the “Secret Ingredient” to professional scheduling: always include a version history and reason for change at the top of your appointments. Improve clarity, keep a record of changes, and hold participants accountable with this simple SSW Rule.
Read MoreDo you explain why you’ve deleted or updated an appointment? | Adam Cogan | SSW Rules
Ever wonder why a meeting was moved or cancelled? Adam Cogan explains the “Secret Ingredient” to professional scheduling: always include a version history and reason for change at the top of your appointments. Improve clarity, keep a record of changes, and hold participants accountable with this simple SSW Rule.
Read MoreChat first before changing others’ code | Adam Cogan
Changing someone else’s code? Don’t just dive in! Adam explains why it’s important to check the source history and talk to the original developer before making changes. A quick chat can save headaches and keep everyone on the same page. Perfect advice for devs working in teams!
Read MoreWhite space – Tips for recording demo | Adam Cogan
Awkward pauses can ruin an otherwise good presentation. In this video, Adam shares a simple tip to handle white space during demos and recordings. By telling your audience what’s about to happen, you avoid silence, cut out useless fillers, and sound more confident. Perfect for product demos, meetings, or presentations on any stage.
Read MoreLiking Github issues when they are read | Adam Cogan
“Throwing it over the fence” means passing your work or problem to others. This short video delivers one clear message: before you hand something off, do what you can yourself. It’s a simple reminder about responsibility, effort, and ownership in work, teamwork, and daily life.
Read MoreDon’t throw things over the fence until you’ve done what you can | Adam Cogan
“Throwing it over the fence” means passing your work or problem to others. This short video delivers one clear message: before you hand something off, do what you can yourself. It’s a simple reminder about responsibility, effort, and ownership in work, teamwork, and daily life.
Read MoreLess is more | Joseph Fernandez | SSW Rules
“Less is more” is a popular concept in design and aesthetics, which suggests that simplicity and minimalism can be more effective and powerful than complexity and abundance.
Read MoreBlast off with Blazor! 🚀 – Supercharged Enterprise UIs using AntDesign with Luke Parker
Blazor is taking the hobbyist world by storm, but did you know it is perfect for enterprise applications? Having the whole project in one place in one language has done wonders for the development experience. However, as new tech in its perceived infancy there are doubts about whether it’s aged enough for production scenarios.
Read MoreDesign Ops – How Developers and Designers can build things together faster | Tech Tips @ NDC Sydney
Adam Cogan interviews Kristy Sachse on how Designers and Developers can work together to get ideas into their customer’s hands as quickly as possible, so that they can be used, measured and improved. They look at a few ways teams can collaborate in the early phase of development through to prototyping and then delivery. They…
Read MoreA Developer’s Guide to Fluent Design | Nick Randolph at DDD Sydney 2017
The Windows platform is welcoming in a new era of innovation as it takes on a new design philosophy. Fluent Design is based on the building blocks of Light, Depth, Motion, Material and Scale, and with it applications built for the Windows platform will appear richer and more intuitive to use than ever before.
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