Full Stack Web Developers are commonplace, but what if you were told those very skills can directly translate to building an online game?! 🎮 
00:00 | Intro 
01:43 | I’m Luke Parker 
02:47 | Let’s jump in to Game Design 
05:16 | The Idea 
09:57 | Project Management 
11:42 | Code the MVP – Project Scaffolding 
25:05 | Now the API 
31:55 | Code Structures for Game Concepts 
37:46 | UI to View Game Concepts 
54:43 | Persist Data 
1:31:16 | Make It Interactive – Play It Together 
1:31:57 | Next Steps and Resources 
1:36:29 | Summary 
1:37:33 | Q and A 
The video gaming industry is valued at ~$300 billion. While building a game may seem daunting, you can build the basics very quickly using transferrable skills from enterprise development experience. Should you build it in an hour? No! But can you? Yes! In this fun talk, Luke Parker will show you step-by-step how to build a playable game in under 60 minutes. He will go over some basic game design, project planning, then build the game and finally… play live with the audience! Utilizing code sharing and the magic of Clean Architecture allows for very rapid app development. 
Also, leveraging MudBlazor as the component library lets you save time and to focus on what really matters. This talk will equip you with all the essential tools to build your next hobby project, or possibly even help you bring in the big bucks! 💰🚀 Subscribe for more content from SSW TV Press like and leave a comment below to let us know how we’re doing 
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Luke Parker – https://www.ssw.com.au/people/luke-pa… 
SSW Software Engineer 
Luke is a Software Engineer at SSW, specialising in .NET and Clean Architecture. He blogs at lukeparker.dev about difficult or exciting topics for the modern Microsoft developer.  
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About the speakers
					Luke Parker
Luke is also an organiser for the local Brisbane Full Stack User Group and is passionate about the future of web development with .NET through Blazor, and the upcoming unification of UI through MAUI. He loves many stages of the Software Development Lifecycle, having spearheaded all of them for many personal projects