Never has there been a more exciting time to be on the forefront of technology, with HoloLens poised to be a major game-changer.
SSW was one of the 1st companies in Australia to purchase the $3000 HoloLens developer edition
Microsoft originally assumed it would be a gaming product, but surprisingly, these dev editions are not mostly being purchased by entertainment or gaming companies. In fact the business demand of this product has dramatically outperformed Microsoft’s expectations.
During this presentation, Stephen Carter will take you through
- The history of the hologram, from fiction and Sci-Fi to reality
- Commercial applications of HoloLens, including how this technology will be such a game-changer across many industries
- Some fun applications
- How you can easily get onboard with HoloLens development…. and NO, you don’t need a HoloLens to get started! (Please checkout Part 2 below)
With an actual, real, true life, working HoloLens to demonstrate, this presentation is not to be missed.
Part 2 – HoloLens Development using Unity and VS 2015
Want to know how you can create an app for HoloLens, even if you don’t have one at hand?
Watch this video to see exactly how to do that; Stephen Carter – SSW Senior Software Architect – will take you through how you can use Unity and Visual Studio to create a working HoloLens app. He will show you how to use the HoloLens emulator so you can actually test and play around with your creation.
This is a must watch for anyone interested in holographic programming.
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About the speakers
Mr HoloLens
Stephen Carter is a Senior Software Architect with SSW with a background in business and emergency services.
During his 30 year career, Stephen has ridden the crest of numerous technological tsunamis, from the birth of the internet in the early 90’s, through to the introduction of mobile phones and mobile internet.
Stephen believes we are on the crest of another technological revolution with the release of Microsoft’s HoloLens, and he is champing at the bit to explore the world of mixed reality and to share his learnings with developers, business, and enthusiasts alike.